You can get any of these quests apart from the ones you have already completed. They will start showing up in any open quest slots when you have no other quests to fill. Recurring Quest: These quests are abortable extras that will keep coming back as long as you're in your current age. Once you abort them they're gone forever. Side Quest: These quests are abortable extras. Just make sure you don't neglect production. Like Story Quests, these cannot usually be aborted. Have 2 of each non-premium production building of the Colonial Age (Hint: The non-premium production buildings from the Colonial Age are Tobacco Plantation, Sailmaker and Clockmaker.).I suggest you keep ahead of development and make sure you always have enough supplies at hand. 1 Current: Most of the quests at the game are just menial boring everyday tasks, no real challenge after a while in the game. It seems we can't produce enough! (City name) is growing rapidly, and so are its demands.
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